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\begin{md} [ECS的核心概念](https://mp.weixin.qq.com/s/Tvtqz51Np7vWeYwKcQtHdQ?st=5CCAF21E957789D780120B3161EEC6BC8647070AA6344B43059BD47B14C34A675624CBE1C2B578BFFD10755786F00BA0B33DFDE431BB62DFD37A75A094F99D25EDD22D5390AC0B5E9A6A8FD35CBAF90A3D457CB8D3581466F3EFC899A1FF19DD920E8971D4C3C6B15594FE7B2041499BA801EC4FE46F2CFE2ABBBDD58E5027A1AFF137B191EAEFB5F45D806BCC41ADEB7068A263A777AF8D828918382129F0354500BF12EE320644D736A1A1861CBED5&vid=1688853780119572&cst=5740426250DBF3354CC8A0DFD56614D63017C13FE8604354FC5E1CAECE7139CF1D85E70FF05E13C62E08D78B30E6F9B5&deviceid=c4216bea-397f-4df0-9f0d-e125d66698e3&version=3.1.2.2211&platform=win) [浅谈《守望先锋》中的 ECS 构架](https://blog.codingnow.com/2017/06/overwatch_ecs.html) [Entity Systems are the future of MMOG development – Part 1](http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/) [Entity Systems are the future of MMOG development – Part 2](http://t-machine.org/index.php/2007/11/11/entity-systems-are-the-future-of-mmog-development-part-2/) \end{md}
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